On September 1, 2015, Kojima Productions released Metal Gear Solid V: The Phantom Pain, the final Metal Gear entry directed by Hideo Kojima. Today, we celebrate 11 years of The
On September 1, 2015, Kojima Productions released Metal Gear Solid V: The Phantom Pain, the final Metal Gear entry directed by Hideo Kojima. Today, we celebrate 11 years of The
Kotobukiya’s Metal Gear Solid V: Ground Zeroes character set returned as a reissued 1/35-scale plastic model kit. Availability update — October 27, 2026: Kotobukiya lists the Japanese reproduction release as
Today we celebrate 12 years of Metal Gear Solid V: Ground Zeroes, first released in North America on March 18, 2014. Camp Omega remains a masterclass in level design. Its
I’ve played approximately 175 hours of Metal Gear Solid V: Ground Zeroes on the PC version alone. What Director Kojima and his team achieved in utilizing the space of Camp
Welcome to my TED talk… The bulk of outrage towards MGSV has always had little to do with the self-interpreted “unfinished content,” nor does it have to do with the
“Pfftt. Rookie numbers. 😤” That was our response to Suzi Hunter’s “The MGSV experience” post. Our own play-record screenshot shows 5,270 hours, 31 minutes and 33 seconds—fair to say we
We always wanted the limited-edition Sony PlayStation 4 made for Metal Gear Solid V: The Phantom Pain. We still regret never getting it. The colour scheme remains the draw: that
Remember waiting up for new Metal Gear Solid V: The Phantom Pain information on Kojima Station, only for Hideo Kojima to reveal the Chicken Head? We certainly do. Trolling us
Why do some companies get a pass when substandard work is delivered, while others are held to a different standard? This is an opinion and discussion piece, prompted by our
We’re looking back at Kojima’s reaction to the Grand Theft Auto V trailer in 2013 — a moment when another developer’s work left the Metal Gear creator openly impressed, and






