Hideo Kojima and Ghost in the Shell director Mamoru Oshii will meet for a conversation at NIKKEI Weekend in Tokyo on Friday, November 20, 2026. Their session, “The Future of
Hideo Kojima and Ghost in the Shell director Mamoru Oshii will meet for a conversation at NIKKEI Weekend in Tokyo on Friday, November 20, 2026. Their session, “The Future of
Hideo Kojima has revisited Metal Gear Solid 2’s picture of digital society, describing its anxieties as increasingly real. In a conversation with filmmaker Alejandro G. Iñárritu, he connects the game’s
In a new Bunshun Online interview, Akio Ōtsuka, the Japanese voice of Snake, would like Hideo Kojima to make one more Metal Gear for fans around the world. Ōtsuka reflects
“PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines” Jason Schreier of Bloomberg reports Sony dropped PHYSINT over a variety of issues surrounding its release which put the project
Make no mistake, Sony stepping away would drastically change the scope of PHYSINT. Kojima and Sony made a big deal about the project drawing heavily on resources from across Sony,
Director Kojima used LEGO blocks to construct 3D spaces, helping him and the team visualize how different camera angles would appear from the player’s perspective, whether leaning against a wall
On September 3, 1998, Hideo Kojima and the team introduced the world to Metal Gear Solid. Through its groundbreaking storytelling, cinematic direction and unforgettable characters, its influence continues to inspire
On September 1, 2015, Kojima Productions released Metal Gear Solid V: The Phantom Pain, the final Metal Gear entry directed by Hideo Kojima. Today, we celebrate 11 years of The
Hideo Kojima turns 63, and we’re celebrating the creator whose work has been at the heart of MGN’s coverage since 1996. His distinctive approach to storytelling and game design helped
On July 20, 1990, Metal Gear 2: Solid Snake arrived in Japan for the MSX2. Our July 20, 2026 anniversary post marked 36 years of a game that helped define






