Metal Gear Solid Gameplay

A HIDEO KOJIMA GAME

Metal Gear Solid: Tactical Espionage Action
“It comes closer to perfection than any other game in PlayStation’s action genre. Beautiful, engrossing, and innovative, it excels in every conceivable category.”

— IGN

1998 · PLAYSTATION

METAL GEAR SOLID

Original release archive
Metal Gear Solid · Gameplay ▾

Gameplay

Shadow Moses rewards patience. Watch a patrol, read the room, and choose your moment: the most valuable opening is often the one that lets Snake pass without a fight.

The original PlayStation controls

A compact reference for the 1998 PlayStation release. Snake’s movement, view, weapons, and inventory each have a dedicated role.

1

L2 · Item inventory

Hold to choose equipment.

2

L1 · Item quick-change

Equip or put away the selected item.

3

Directional buttons

Move Snake or adjust the first-person view.

4

Select / Start

Open the Codec / pause the game.

Original PlayStation controllerIllustrated digital PlayStation controller with numbered controls matching the surrounding labels.SONYSELECTSTARTPlayStation123456789101998 · ORIGINAL PLAYSTATION
5

R2 · Weapon inventory

Hold to choose a weapon.

6

R1 · Weapon quick-change

Equip or put away the selected weapon.

7

△ · First-person view

Hold to look around from Snake’s perspective.

8

□ · Weapon

Use a weapon; unarmed, throw or hold a guard.

9

○ · Action

Punch, kick, interact, or knock against a wall.

10

× · Stance

Crouch, crawl with movement, or stand again.

Stay out of sight. Stay one step ahead.

Infiltration begins with observation. Guards follow patrol routes, but a suspicious sound can pull them away. Watch where they turn and pause before crossing their path. When the radar is unavailable, look around in first person or use the scope to survey the area.

Use the environment

Press against walls, slip into ducts, and crawl beneath obstacles. Noisy surfaces can betray a hurried approach; the handbook recommends crawling where footsteps would otherwise draw attention. Snow can also leave a visible trail.

Create an opening

Knock while pressed against a wall to draw a guard toward the sound. Once the patrol shifts, use the opening to pass. Check nearby guards first: a distraction can bring more attention than you intended.

Drawing a guard away from a patrol with sound
Drawing a guard away from a patrol with sound · © Konami

Peek before you commit

First-person peeking lets Snake briefly step out from cover to inspect the space ahead. It is a useful complement to the overhead view when a corner hides the next threat.

Keep your equipment close

Quick-change removes or restores the last selected weapon or item without reopening its inventory window. The manual also describes tactical reloads and moving while firing the SOCOM or FA-MAS.

Read the radar. Understand the search.

The Soliton radar turns nearby danger into readable shapes. Snake sits at its center; enemy positions and vision cones help reveal a safe route. It is a tool, not a guarantee: some spaces and electronic interference prevent it from working.

The radar in infiltration mode
The radar in infiltration mode · © Konami
Green cone
Snake’s viewing direction
Blue cone
A patrolling enemy’s field of view
Red cone
A guard investigating a sound
Yellow cone
A surveillance camera’s field of view
01

Infiltration

Infiltration mode
Infiltration mode · © Konami

Move unseen while guards follow their routes. A noise can trigger an investigation.

02

Alert

Alert mode
Alert mode · © Konami

An enemy or camera has spotted Snake. Reinforcements attack and the radar goes offline. Break line of sight to begin the countdown.

03

Evasion

Evasion mode
Evasion mode · © Konami

Guards search after losing sight of Snake. Stay hidden until the countdown ends; being rediscovered returns you to Alert.

Alone in the facility. Connected to a team.

The Codec is Snake’s lifeline to the people supporting the operation. Answer incoming calls for mission information, and contact the right specialist when a weapon, a route, or a threat leaves you uncertain.

Support and conversation through the Codec
Support and conversation through the Codec · © Konami

Ask the right person

Campbell provides direction, Naomi shares medical and FOXHOUND knowledge, Nastasha explains weapons and nuclear technology, and Miller offers survival advice. Their calls give the mission context as well as practical help.

Keep your progress

Call Mei Ling to save. A save resumes from the last continue point rather than necessarily the exact spot where Snake was standing. The mission log can refresh your objectives after loading.

Main weapons

Every weapon changes the options available to Snake. Some favor a quiet approach; others answer a specific obstacle or turn a desperate encounter around. These are the ten weapons illustrated in Konami’s online manual.

SOCOM inventory icon from Konami’s official manual

SOCOM

A laser-sighted pistol that accepts a suppressor for quieter shots.

FA-MAS inventory icon from Konami’s official manual

FA-MAS

An assault rifle for sustained fire when avoiding combat is no longer possible.

PSG1 inventory icon from Konami’s official manual

PSG1

A scoped rifle that switches the view to precision aiming.

Grenade inventory icon from Konami’s official manual

Grenade

A timed explosive: account for the delay before it detonates.

Chaff grenade inventory icon from Konami’s official manual

Chaff grenade

Disrupts electronics, giving Snake an opening against surveillance equipment.

Stun grenade inventory icon from Konami’s official manual

Stun grenade

Temporarily knocks out nearby enemies rather than keeping them at bay with gunfire.

C4 inventory icon from Konami’s official manual

C4

Placed first, then detonated separately when the moment is right.

Claymore inventory icon from Konami’s official manual

Claymore

A directional mine. Snake can collect planted mines by crawling toward them.

Stinger inventory icon from Konami’s official manual

Stinger

A portable missile launcher with its own aiming view.

Nikita inventory icon from Konami’s official manual

Nikita

A remote-controlled missile; electronic interference interrupts its guidance.

Main equipment

Survival depends on more than firepower. Observation, recovery, access, and concealment all have a place in the inventory. This selection follows the six equipment examples pictured in the online manual.

Scope inventory icon from Konami’s official manual

Scope

Adjustable binoculars for surveying a route before committing to it.

Cigarettes inventory icon from Konami’s official manual

Cigarettes

A familiar item in Snake’s inventory, included here as part of the original game.

Rations inventory icon from Konami’s official manual

Rations

Restore life manually, or automatically when equipped as Snake’s life runs out.

Thermal goggles inventory icon from Konami’s official manual

Thermal goggles

Reveal heat sources and help Snake read dark surroundings.

Cardboard box inventory icon from Konami’s official manual

Cardboard box

Conceals Snake while stationary. Moving in front of a guard can give the disguise away.

Security card inventory icon from Konami’s official manual

Security card

Opens doors at the matching clearance level when equipped.

When stealth gives way to a confrontation

Boss encounters change the rhythm of the mission. The handbook gives them individual strategies; this overview keeps their solutions and story revelations out of view.

Watch before attacking

Look for a repeating rhythm: movement, an attack, a pause, then another opportunity. Position and timing matter as much as the weapon Snake is holding.

Read the room

Cover, distance, and the shape of the arena can change how an encounter plays. Check the life display and available supplies rather than treating every confrontation as an ordinary patrol.

Elsewhere, Genome Soldiers make the facility feel occupied rather than static. Patrols become investigations, investigations can become alarms, and an alarm brings a search. Learning that behavior connects the quieter corridors to the larger action sequences.

Learn the rhythm in VR Training

VR Training isolates the fundamentals in a virtual space. Training Mode asks you to reach the goal unseen. Time Attack adds a deadline, while Gun Shooting introduces limited SOCOM ammunition and requires clearing the enemies before the goal appears. The later modes unlock in sequence.

Solid Snake practices avoiding a guard in the glowing virtual environment of the original Metal Gear Solid VR Training.
VR Training · Official manual screenshot © Konami · Click to enlarge

Back on Shadow Moses, the same habits matter: observe first, move deliberately, and recover calmly when a plan breaks down.

Sources & credits

Gameplay reference: Konami’s original PlayStation instruction manual, the official online manual, and the Millennium Official Metal Gear Solid Mission Handbook. Specific references accompany each section. Manual illustrations and game imagery © Konami.

This page covers the original 1998 PlayStation game. Controls follow its original instruction manual; gameplay explanations also draw on the Millennium handbook. Konami’s later online manual is used for illustrations and descriptions of mechanics shared with the original release. No modern platform controls or collection-specific features are included.

Reference: Konami’s original PlayStation instruction manual, “Basic Controls.”

Sources: Stealth techniques ↗ · Special controls ↗ · Millennium handbook, pp. 36–38.

Sources: Game screen & radar ↗ · Enemy alert levels ↗. Radar availability also depends on the version and difficulty setting.

Source: Codec & saving ↗.

Images and reference: Main weapons ↗. Contact Nastasha with a weapon equipped for more information in game.

Images and reference: Main equipment ↗.

Based on the original-era Millennium Official Metal Gear Solid Mission Handbook, combat instruction and encounter walkthroughs.

Source: VR Training ↗ · Beginner’s infiltration manual ↗.

← Metal Gear Saga
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