
The Metal Gear development team has outlined why high-resolution support is handled differently across the series. In a Japanese-language post shared on July 28, 2026, the team pointed to the games’ different original platforms and production methods.
Those differences call for an approach suited to each title. For Metal Gear Solid: Master Collection Vol. 1, the team said this work chiefly concerned Metal Gear Solid and Metal Gear Solid 3: Snake Eater.
We shared an English translation of the announcement on X. You can see the title-screen images from the developer team’s original post below.


Sources: Metal Gear Dev Team’s original Japanese post and our English translation.






