
Make no mistake, Sony stepping away would drastically change the scope of PHYSINT.
Kojima and Sony made a big deal about the project drawing heavily on resources from across Sony, including Columbia Pictures, part of Sony Pictures, SIE’s sister company.
It was being developed for Sony’s platforms, and we had little doubt it was intended to be a PlayStation 6 exclusive. That was our expectation, rather than an announced platform confirmation.

The fact that Sony did not hint at finding another internal partner and instead chose to end its involvement suggested to us that there was more going on than we knew. More details would no doubt follow.
This is our perspective on the situation as it stood at the time of this post. Ending Sony’s involvement and cancelling PHYSINT altogether are different claims; this commentary does not establish that the game itself was cancelled.








