
This detail from Digital Foundry’s Metal Gear Solid Δ: Snake Eater demo discussion deserves another look after getting lost in the MGS1 and MGSV celebrations.
Producer Noriaki Okamura confirmed that enemy behaviour has been adjusted to account for the greater freedom of movement offered by the New Style third-person view and avoid potential balance issues. Legacy mode remains unchanged.

We don’t yet know exactly how those adjustments work, but it’s encouraging news. We can’t wait to play the demo and the game.
Digital Foundry: full DF Direct Weekly episode
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