Metal Gear Solid’s new team shares creative responsibility, with no single person taking over Hideo Kojima’s former role, producer Noriaki Okamura told Rock Paper Shotgun. Okamura described a talented team
Metal Gear Solid’s new team shares creative responsibility, with no single person taking over Hideo Kojima’s former role, producer Noriaki Okamura told Rock Paper Shotgun. Okamura described a talented team
Good news: Metal Gear Solid Δ: Snake Eater is bringing back the banana-print camouflage Snake wears in the Snake vs. Monkey minigame. At the time of these August 2024 previews,
When IGN asked why Metal Gear Solid Δ: Snake Eater wasn’t bringing MGS3’s map design up to date, producer Noriaki Okamura explained why the team kept the original structure. The
ScreenRant’s Metal Gear Solid Δ: Snake Eater preview highlighted several new details, from its opening credits to the favourite-game choices at the start of a new game. Original credits and
GameSpot’s Metal Gear Solid Δ: Snake Eater preview brings a couple of new details on performance and camouflage. The demo ran in a locked 30fps fidelity mode, while Konami said
VGC played the opening 90 minutes of Metal Gear Solid Δ: Snake Eater and came away impressed: MGS3 with an MGSV-like feel and PS5 visuals. Its preview praised the improved
Metal Gear Solid has a great number of interesting and fun Easter eggs. One that is often missed today comes from playing with the audio set to Mono. Call Campbell
Yesterday marked the 25th anniversary of Metal Gear Solid: Integral’s release in Japan. To celebrate, we are sharing another promotional poster we attempted to recreate—one of our favorites from back
We recreated this classic Metal Gear Solid promotional poster after seeing the 1998 design shared by MR. FOXHOUND. Our remake of the poster and the reference image are preserved below—a
A closer look at the Japanese NTSC-J edition of Metal Gear Solid for PlayStation. We shared this set of photographs of the release, followed by four additional images of the






