
Production Hotline #02 discussed the positive and negative reactions to Metal Gear Solid Δ: Snake Eater’s media demo, including criticism of its decision to keep MGS3’s original division into zones.
The team explained that those boundaries shape the game’s rhythm and changing pace. Reworking that structure would change the overall game, taking the remake away from the project’s intended direction.
With that in mind, the developers chose to preserve MGS3’s original design, accepting the possibility that some players might find it too faithful.


Konami: Production Hotline #02 with English subtitles
Our original X post






