Why Metal Gear Solid Delta keeps MGS3’s original map design

News, Metal Gear Solid2 years ago6 Views

When IGN asked why Metal Gear Solid Δ: Snake Eater wasn’t bringing MGS3’s map design up to date, producer Noriaki Okamura explained why the team kept the original structure.

The team considered a modern open-world approach. That would have meant rebuilding the game from scratch and changing other aspects of the experience, taking the remake in a direction they didn’t want.

Sources

IGN’s Metal Gear Solid Delta hands-on preview

Our original X post and clip of Okamura’s comments

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