Metal Gear Solid Δ: Snake Eater screen caps from Production Hotline #02, including the additional set we shared in our follow-up. Sources Official Metal Gear Production Hotline #02 Our original
Metal Gear Solid Δ: Snake Eater screen caps from Production Hotline #02, including the additional set we shared in our follow-up. Sources Official Metal Gear Production Hotline #02 Our original
Production Hotline #02 showcased new Metal Gear Solid Δ: Snake Eater footage, including the game’s intro sequence and full staff credits. The quality on display here is looking incredible. Sources
New Metal Gear Solid Δ: Snake Eater gameplay from Production Hotline #02 shows Snake covered in mud, followed by CQC and loading between zones. A short cutscene segment also shows
Yoji Shinkawa, seen here holding his custom, one-of-a-kind Metal Gear M-Rex model, built using parts from various other model kits. It features the cannon prominently shown in early concept art,
In Metal Gear Solid V: The Phantom Pain, while making the escape during the attack on the Dhekelia SBA Memorial military hospital in Cyprus, a statue of The Boss on
Did you know the Triumph Bonneville T100 appearing in MGS4 and Metal Gear Solid V: The Phantom Pain is the same model, with the same licence plate number: 3B71 0512?
A Karakul sheep hat concept that never made it into the final build of Metal Gear Solid V: The Phantom Pain. Source Our original X post
Kinda Funny’s Metal Gear Solid Δ: Snake Eater preview round-up reacts to the news so far, with Greg Miller and Tim Gettys breaking it down. This segment really sums up
These direct-feed demo screenshots show the visual punch Unreal Engine 5 brings to Metal Gear Solid Δ: Snake Eater. Producer Noriaki Okamura summed up the approach: “We didn’t want new
Metal Gear Solid Δ: Snake Eater’s camouflage quick menu is looking nice in these new direct-feed demo screenshots. The overlays are clean, keeping the camouflage information easy to read over






